THE STUDIO

ABOUT ATYPIQUE STUDIO

As the people of Noara were preparing for yet another war, the Adalar were struggling to survive and the Kragh lost their Prince, Jérémy Filali, the author, aspired for his story to become a video game.

In June 2017, after more than a year of preproduction, this passionate of role-playing and strategy founded ATYPIQUE studio. Since then, this young independent studio, based in La Ciotat and composed of a team that combines experience and talented youth, developed with dedication and know-how their very first game: NOARA.

At ATYPIQUE studio we value work, passion, respect and diversity.

Innovation as our credo, we want to offer new gaming experiences to players and grow with our community.

WHY A SPARROW ?

A bird is free to go wherever it wants, whenever it wants. Every day, that freedom drives us. It allows us to do what we love: making a video game.

That's why we chose the Potoo to represent us, a very atypical bird.

Atypical studio is our nest. It is populated with many piafs with different profiles. Here, those who know how to fly teach the younger ones to spread their wings and to hatch their talent. At the bottom of this nest lies our game. We feed it and raise it so that it can one day take flight too.

You should know that there is enough room here for a swarm of birds eager to discover new horizons. Your feedback and your support are essential because it is you, the players, who allow the nest to keep in balance and guide the wind. What if you flew with us ?

SQUADRON

 

Jérémy Filali
Founder
Hubert Chardot
Writer
Nicolas Poursin
Technical Director
Dominique Peyronnet
Lead Environnement Artist
Pierrick Picaut
Art Director
Alexandre Reynaud
Lead Artist
Jérémy Filali

Jérémy Filali

Jeremy first studied in Paris in a computer engineering school  (EPITA) and then became a semi-professional video game player.
After that, in 2013, he devoted himself to writing his novel “The Lands of Noara”.
Today, Jeremy is the Founder of ATYPIQUE studio and the project director of Noara.

Hubert Chardot

Hubert Chardot

Hubert is a screenwriter, video game director for 30 years and a writing instructor.

He is the author of the Alone In the Dark 1, 2 & 3 and has worked on many titles such as Shadow of the Comet, the Devil inside, Voodoo Kid, Mission Impossible, Prisoner of Ice and many more...

Interested in our project, Hubert joined us in 2017. He is now in charge of the narrative part of Noara solo game mode and also all the texts that will feed the history of Noara on our website.

Nicolas Poursin

Nicolas Poursin

After 18 years in Management Informatics (R&D), 10 of which as project manager, Nicolas has reoriented his career as a freelancer in the development of video games.
He develop under Unity since the second version and also has strong 3d and 2d skills.
His great experience as a project manager as well as his poly competence are undeniable assets for the company.
Nicolas is now the Lead developer of NOARA and plays a key role in the smooth production.

Dominique Peyronnet

Dominique Peyronnet

Dominique has been working in the video game industry for over 20 years.

She has worked with Hubert Chardot on different video games at Infogrames as an illustrator and 3d artist.

Then production manager at one of the largest French video game development Studios, Dominique worked for publishers like Namco and Atari.

She brings us all her experience and directs the artistic team of NOARA.
In addition, Dominique makes the 3d modeling of all the sets of the game.

Pierrick Picaut

Pierrick Picaut

Nominated in the category of best animations at the Suzanne Awards 2017, awarded the 3DTotal Excellence Award in 2016 and certified Trainer Blender 3d (Blender Foundation certified trainer), he has been a 3d graphic designer for more than 15 years.

Now Lead Artist of NOARA, he is in charge of the rigging and all the animations of the characters of the game.

He also participates in the training of our youngest elements. 
 

Alexandre Reynaud

Alexandre Reynaud

As a young illustrator, Alexandre is a rare pearl! Full of talent, strength of proposal and hard worker, Alexandre is in charge of all the drawings of the game (characters and environment).